Homerules
During our pathfinder games we generally use these homerules. Be aware that a Gamemaster is free
to enforce different rules for their games!
- The following classes are banned:
- Chained Summoner
- Unchained skills are available for all classes, with the exception of Intimidate.
The rank requirement remains unchanged.
When unchained rogues would normally gain Rogue's Edge, they instead receive Skill Focus as a bonus feat. - You can open doors as part of a move action.
- Paladin and antipaladin can be any good or any evil alignment respectively.
- We use modified favored class bonusses (FCB) for the following classes:
- Ninja: The ninja can take any FCB for the rogue and monk classes. Rogue talents gained from FCB will be ninja talents.
- Antipaladin: Antipaladins can choose any FCB for the paladin class. Any FCB that affects abilities such as Smite Evil will instead apply to the antipaladin's abilities such as Smite Good.
- Samurai: The samurai can take any FCB for the cavalier class.
Campaigns
We have various ongoing campaigns.
All times are in the Central European timezone.
All times are in the Central European timezone.
Curse of the Crimson Throne
This campaign takes places in and around
Korvosa.
Alternates between books with Second Darkness.
Alternates between books with Second Darkness.
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Second Darkness
This campaign starts off in Riddleport, however will
eventually also visit the Elven homeland of Kyonin.
Alternates between books with Curse of the Crimson Throne.
Alternates between books with Curse of the Crimson Throne.
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Wrath of the Wrighteous
This campaign revolves around the worldwound, the
hero's
will fight hordes of demons and other vile creatures.
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Raiders 2
This campaign takes place on a world called Malrose, a homebrew world made by
Headlessphsyco and
Dark.
It is a player-driven campaign and uses a one-shot mentality. As such there aren't regular session and players can suggest sessions to the gamemasters. It also means that each session is in essence a one-shot, though all of them drive a common story.
It is a player-driven campaign and uses a one-shot mentality. As such there aren't regular session and players can suggest sessions to the gamemasters. It also means that each session is in essence a one-shot, though all of them drive a common story.
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